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TORRENTS FREE DOWNLOAD / Books / Wanna be a Game Programmer ?  
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Books : Computers : English
Do you wanna be a game programmer ? Do you have what it takes to write games ? Can you feel the ecstasy when people like John Carmack or Tim Sweeney does their magic in creating all those virtual worlds ... Here u go ... A massive collection to help you to get started with Game Development ... Whether you're an industry veteran or hobbyist, this collection will serve ur needs...

Seed as long as you can and give ur valuable comments ...

The books are specified below

| Gold - Object-Oriented Game Development.pdf
| Loguidice - Vintage Games - An Insider Look at the History of the Most Influential Games of All Time (Focal, 2009).pdf
| Wolf - Video Game Explosion - A History from Pong to Playstation (Greenwood, 2008).pdf
|
+---Basics
| | Game Architecture & Design.pdf
| |
| +---0_Game Science
| | +---Maths
| | | | 3D Rotation.pdf
| | | | Beginning Pre-Calculus for Game Developers.pdf
| | | | Computational Geometry - Algorithms and Applications, 3rd Ed.pdf
| | | | Computing for Numerical Methods Using Visual C++ - Wiley.pdf
| | | | Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel.pdf
| | | | Mathematics for Game Developers - Christopher Tremblay.pdf
| | | | Visualizing Quaternions.pdf
| | | |
| | | +---3D Math Primer For Graphics And Game Development
| | | | 3D Math Primer For Graphics And Game Development - Fletcher Dunn and Ian Parberry.pdf
| | | | 3D Math Primer for Graphics and Game Development Souce Code.rar
| | | |
| | | +---Essential Mathematics for Games & Interactive applications
| | | | Essential Mathematics for Games & Interactive applications.pdf
| | | | Essential Mathematics for Games & Interactive applications.rar
| | | | Essential Mathematics for Games and Interactive Applications 2e (Morgan, 2008).pdf
| | | | Essential Mathematics for Games and Interactive Applications 2e (Morgan, 2008).rar
| | | |
| | | \---Vector Lessons
| | | Vector Lessons.7z
| | |
| | \---Physics
| | | Physics for Game Developers - David M. Bourg.pdf
| | | Physics Modeling for Game Programmers.pdf
| | |
| | +---Game Physics - David H. Eberly
| | | CD-ROM Contents.7z
| | | Game Physics - David H. Eberly.pdf
| | |
| | \---Game Physics Engine Development - Ian Millington
| | Game Physics Engine Development - Ian Millington.pdf
| | Millington_GamePhysics_cd.zip
| |
| +---1_Computer Graphics - Theory
| | | A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf
| | | Compressed Image File Formats - JPEG, PNG, GIF, XBM, BMP (ACM, 1999).pdf
| | | Computer Graphics and Geometric Modeling.pdf
| | | Computer Graphics C Version 2Ed - Donald Hearn , Pauline Baker.pdf
| | | Curves and Surfaces for Computer Graphics.pdf
| | | Geometric Algebra for Computer Graphics - Vince John.pdf
| | | Geometric Algebra for Computer Science.pdf
| | | Geometry for Computer Graphics - Formulae, Examples and Proofs - - Vince John.pdf
| | | Handbook of Image and Video Processing.pdf
| | | Image and Video Compression for Multimedia Engineering - Fundamentals, Algorithms and Standards (CRC, 2000).pdf
| | | Mathematical and Computer Programming Techniques for Computer Graphics.pdf
| | | Mathematics for Computer Graphics 2nd Edition - - Vince John.pdf
| | | Mathematics of Digital Images - Creation, Compression, Restoration, Recognition; S. G. Hoggar (Cambridge, 2006).pdf
| | | Multidimensional Signal, Image, and Video Processing and Coding.djvu
| | | Non-Photorealistic Computer Graphics - Morgan Kaufmann.pdf
| | | Point Based Graphics - Morgan Kaufmann.pdf
| | | Principles of Computer Graphics - Theory and Practice Using OpenGL and Maya.pdf
| | | The Essential Guide to Image Processing.pdf
| | | Transformations and Projections in Computer Graphics.pdf
| | | Vector Analysis for Computer Graphics - - Vince John.pdf
| | |
| | +---3D Computer Graphics - A Mathematical Introduction Using OpenGL
| | | 3D Computer Graphics - A Mathematical Introduction Using OpenGL.pdf
| | | Sample Programs.7z
| | |
| | +---GPU Gems - nvidia
| | | | GPU Programming Guide.pdf
| | | | NVIDIA_SDK10_Direct3D_10.11.0501.1720.exe
| | | | NVIDIA_SDK10_OpenGL_10.52.0215.1635.exe
| | | |
| | | +---Cg
| | | | Cg-2.0_May2008_LanguageSpecification.pdf
| | | | Cg-2.0_May2008_ReferenceManual.pdf
| | | | Cg-2.0_May2008_Setup.exe
| | | | CgUsersManual.pdf
| | | |
| | | +---GPU Gems 1
| | | | GPU Gems - CD Contents.zip
| | | | GPU Gems 1.djvu
| | | |
| | | +---GPU Gems 2
| | | | GPU Gems 2 - CD Contents.rar
| | | | GPU Gems 2.djvu
| | | |
| | | \---GPU Gems 3
| | | CD Contents.7z
| | | GPU Gems 3 - Visual TOC.pdf
| | | GPU Gems 3.chm
| | |
| | +---Graphics Gems Series
| | | Graphics Gems 1 - Andrew S Glassner.pdf
| | | Graphics Gems 2 - James Arvo.pdf
| | | Graphics Gems 3 - David Kirk.pdf
| | | Graphics Gems 4 - Paul S. Heckbert.pdf
| | | Graphics Gems 5 - Alan W. Paeth.pdf
| | | Graphics Gems Series.rar
| | |
| | +---Interactive Computer Graphics Lectures
| | | AngelCG00.ppt
| | | AngelCG01.ppt
| | | AngelCG02.ppt
| | | AngelCG03.ppt
| | | AngelCG04.ppt
| | | AngelCG05.ppt
| | | AngelCG06.ppt
| | | AngelCG07.ppt
| | | AngelCG08.ppt
| | | AngelCG09.ppt
| | | AngelCG10.ppt
| | | AngelCG11.ppt
| | | AngelCG12.ppt
| | | AngelCG13.ppt
| | | AngelCG14.ppt
| | | AngelCG15.ppt
| | | AngelCG16.ppt
| | | AngelCG17.ppt
| | | AngelCG18.ppt
| | | AngelCG19.ppt
| | | AngelCG20.ppt
| | | AngelCG21.ppt
| | | AngelCG22.ppt
| | | AngelCG23.ppt
| | | AngelCG24.ppt
| | | AngelCG25.ppt
| | | AngelCG26.ppt
| | | AngelCG27.ppt
| | | AngelCG28.ppt
| | | AngelCG29.ppt
| | | AngelCG30.ppt
| | | AngelCG31.ppt
| | | AngelCG32.ppt
| | | AngelCG33.ppt
| | | AngelCG34.ppt
| | | AngelCG35.ppt
| | | AngelCG36.ppt
| | | AngelCG37.ppt
| | | AngelCG38.ppt
| | | AngelCG39.ppt
| | | AngelCG40.ppt
| | | AngelCG41.ppt
| | | AngelCG42.ppt
| | | AngelCGE1.ppt
| | | AngelCGE2.ppt
| | | AngelCGE3.ppt
| | | AngelCGE4.ppt
| | | AngelCGE5.ppt
| | | AngelCGE6.ppt
| | | AngelCGE7.ppt
| | | AngelCGE8.ppt
| | | READEME.txt
| | |
| | +---MIT OpenCourseware - Computer Graphics
| | | 10_Animation 1 - Interpolation and Kinematics.pdf
| | | 11_Animation 2 - Orientation and Quaternions.pdf
| | | 12_Animation 3 - Dynamics.pdf
| | | 13_Graphics Pipeline 1 - Perspective Transformations.pdf
| | | 14_Graphics Pipeline 2 - Line Clipping and Rasterization.pdf
| | | 15_Graphics Pipeline 3 - Polygon Rasterization.pdf
| | | 16_Graphics Pipeline 4 - Polygon Clipping.pdf
| | | 17_Shadows.pdf
| | | 18_Global Illumination - Radiosity.pdf
| | | 19_Monte Carlo Ray Tracing.pdf
| | | 1_1_Course Overview.pdf
| | | 1_2_C++ Tutorial.pdf
| | | 20_Color 1 - Color Vision and Color Spaces.pdf
| | | 21_Color 2 - Color Effects and Production.pdf
| | | 22_Texture Mapping.pdf
| | | 23_Sampling, Aliasing and MIP Mapping.pdf
| | | 2_Ray casting 1 - Genration and Intersection.pdf
| | | 3_Ray casting 2 - More Intersections.pdf
| | | 4_Transformations 1 - Translation, Rotation and Scale.pdf
| | | 5_1_Transformations 2 - In Modeling.pdf
| | | 5_2_Linear Algebra Tutorial.pdf
| | | 6_Ray Tracing.pdf
| | | 7_Local Illumination.pdf
| | | 8_Acceleration Data Structures.pdf
| | | 9_Curves and Surfaces.pdf
| | |
| | \---Video Lectures
| | \---nptelhrd - Introduction to Computer Graphics
| | Lecture 1 - Introduction to Computer Graphics.flv
| | Lecture 10 - Three Dimensional Graphics.flv
| | Lecture 11 - Projection Transformations and Viewing Pipeline.flv
| | Lecture 12 - 3D Viewing.flv
| | Lecture 13 - Scan Converting Lines, Circles and Ellipses.flv
| | Lecture 14 - Scan Converting Lines, Circles and Ellipses.flv
| | Lecture 15 - Scan Converting Lines, Circles and Ellipses.flv
| | Lecture 16 - Scan Converting Lines, Circles and Ellipses.flv
| | Lecture 17 - Scan Converting Lines, Circles and Ellipses.flv
| | Lecture 18 - PolyFill Scan Conversion of a Polygon.flv
| | Lecture 19 - PolyFill Scan Conversion of a Polygon Contd...flv
| | Lecture 2 - CRT Display Devices.flv
| | Lecture 20 - Clipping - Lines And Polygons.flv
| | Lecture 21 - Clipping - Lines And Polygons.flv
| | Lecture 22 - Clipping - Lines And Polygons.flv
| | Lecture 23 - Solid Modelling.flv
| | Lecture 24 - Solid Modelling.flv
| | Lecture 25 - Solid Modelling Contd...flv
| | Lecture 26 - Visible Surface Detection.flv
| | Lecture 27 - Visible Surface Detection.flv
| | Lecture 28 - Visible Surface Detection.flv
| | Lecture 29 - Visible Surface Detection.flv
| | Lecture 3 - CRT Devices Contd...flv
| | Lecture 30 - Visible Surface Detection.flv
| | Lecture 31 - Visible Surface Detection.flv
| | Lecture 32 - Visible Surface Detection.flv
| | Lecture 33 - Illumination and Shading.flv
| | Lecture 34 - Illumination and Shading.flv
| | Lecture 35 - Illumination and Shading.flv
| | Lecture 36 - Curve Representation.flv
| | Lecture 37 - Curve Representation.flv
| | Lecture 38 - Curves and Surface Representation.flv
| | Lecture 39 - Graphics Programming.flv
| | Lecture 4 - CRT Display Devices Contd...flv
| | Lecture 40 - Graphics Programming Using OpenGL.flv
| | Lecture 41 - Advanced Topics.flv
| | Lecture 42 - Digital Image Processing.flv
| | Lecture 43 - Digital Image Processing.flv
| | Lecture 5 - CRT Display Devices Contd...flv
| | Lecture 6 - Transformations.flv
| | Lecture 7 - Transformations in 2D.flv
| | Lecture 8 - Three Dimensional Graphics.flv
| | Lecture 9 - Three Dimensional Graphics.flv
| |
| +---2_Computer Graphics - Practical
| | | 3D Programming for Windows - Microsoft Press.chm
| | | Advanced Animation and Rendering Techniques.pdf
| | | Advanced Graphics Programming Using OpenGL.pdf
| | | Character Animation with Direct3D.pdf
| | | Computer Animation Algorithms and Techniques.pdf
| | | Focus on Curves and Surfaces.chm
| | | Focus On Photon Mapping.chm
| | | Geometric Tools for Computer Graphics - Scheidner and Eberly, Morgan Kaufmann.pdf
| | | Introduction to C++ Programming and Graphics, Springer (2007).pdf
| | | Introduction to Windows and Graphics Programming with Visual C++ DotNet.pdf
| | | Level of Detail for 3D Graphics.pdf
| | | Physical Based Rendering From Theory to Implementation.pdf
| | | Real-time 3D Character Animation with Visual C++.pdf
| | | Real-Time Rendering.djvu
| | | Real-Time Shader Programming - Morgan Kaufmann Publishers.chm
| | | Realistic Image Synthesis using Photon Mapping.pdf
| | | Texturing & Modeling - A Procedural Approach.pdf
| | | The Pocket Handbook of Image Processing Algorithms in C.pdf
| | | View Dependent Chracter Animation.pdf
| | | Windows Graphics Programming Win32 GDI and DirectDraw.chm
| | |
| | +---1_DirectX
| | | Advanced 3D Game Programming with DirectX 10.0.pdf
| | | Advanced 3D Game Programming with DirectX 9.0.pdf
| | | Advanced Animation with DirectX.pdf
| | | Beginning Direct3D Game Programming, Second Edition.pdf
| | | Beginning DirectX 10 Game Programming.pdf
| | | Beginning DirectX 9.pdf
| | | DirectX 3D Graphics Programming Bible.pdf
| | | DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf
| | | DirectX 9 Programmable Graphics Pipeline - MS Press.pdf
| | | Directx 9 User Interfaces - Design and Implementation.pdf
| | | DirectX pipeline-8.1.png
| | | DirectX pipeline-9.0.png
| | | Inside Direct3D.chm
| | | Introduction to 3D Game Programming with DirectX 10 (Wordware, 2008).chm
| | | Introduction to 3D Game Programming with DirectX 9.0.pdf
| | | Introduction to 3D Game Programming with DirectX9.0c A Shader Approach.chm
| | | Managed DirectX 9 - Graphics and Game Programming.chm
| | | Special Effects Game Programming with DirectX.pdf
| | | Ultimate Game Programming with DirectX, Second Edition.chm
| | | Ultimate Game Programming with DirectX, Second Edition.pdf
| | |
| | +---2_OpenGL
| | | | Advanced Graphics Programming Using OpenGL - 2005 Feb.pdf
| | | | OpenGL ES 2.0 Programming Guide.pdf
| | | | OpenGL Programming Guide 7e [The Redbook].pdf
| | | | OpenGL Shading Language [The Orange Book].chm
| | | | Programming with OpenGL- Advanced rendering.zip
| | | |
| | | +---Beginning OpenGL Game Programming
| | | | | Beginning OpenGL Game Programming 1st Ed.pdf
| | | | | Beginning OpenGL Game Programming 2nd Ed.pdf
| | | | |
| | | | +---Beginning OpenGL Game Programming Source Code - 1st Ed
| | | | | Beginning OpenGL Game Programming Source Code - 1st Ed.7z
| | | | |
| | | | \---Beginning OpenGL Game Programming Source Code - 2nd Ed
| | | | bug-fixes-2009-07-11.zip
| | | | bug-fixes-2009-08-29.zip
| | | |
| | | +---GLSL Reference
| | | | glsl_quickref.pdf
| | | | glut_ps.tar.gz
| | | |
| | | +---OpenGL Graphics Through Applications
| | | | Springer - OpenGL Graphics Through Applications.pdf
| | | | Springer - OpenGL Graphics Through Applications.zip
| | | |
| | | +---OpenGL Superbible [The Bluebook]
| | | | OpenGL SuperBible - Source.zip
| | | | OpenGL SuperBible 4th Edition.pdf
| | | |
| | | \---Various Spec
| | | Difference GL & ES spec_1.1.12.pdf
| | | GLSLangSpec.Full.1.20.8.pdf
| | | GLSLangSpec.Full.1.30.08.withchanges.pdf
| | | glspec21.20061201.pdf
| | | glspec30.20080811.pdf
| | | glut-3.spec.pdf
| | | glx1.3.pdf
| | | glx1.4.pdf
| | | OGL es_full_spec.1.1.12.pdf
| | | OpenGL spec.1.1.12.pdf
| | | SIGGRAPH OpenGL 3.0 Overview.pdf
| | |
| | +---3_Shaders
| | | | Direct3D ShaderX - Vertex and Pixel Shader Tips and Tricks.pdf
| | | | Learn Vertex and Pixel Shader Programming With DirectX 9.pdf
| | | | Real Time Shader Programming.chm
| | | | Shaders for Game Programmers and Artists.pdf
| | | | Shaders for Game Programming and Artists.pdf
| | | | ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf
| | | | ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf
| | | | ShaderX^3 - Advanced Rendering with Directx and OpenGL.pdf
| | | | Vector Game Math Processors.pdf
| | | |
| | | +---CG Academy - HLSL Shader Creation 1 - HLSL Shader Fundamentals
| | | | CG Academy - HLSL Shader Creation 1 - HLSL Shader Fundamentals.7z
| | | |
| | | \---Digital Tutors - Real-Time Shaders with XNA
| | | +---DT_RTShadersXNA_CD1
| | | | DT_RTShadersXNA_CD1.7z
| | | |
| | | \---DT_RTShadersXNA_CD2
| | | DT_RTShadersXNA_CD2.7z
| | |
| | \---Graphics Programming Black Book - Michael Abrash
| | Graphics Programming Black Book - Michael Abrash.7z
| | Graphics Programming Black Book - Michael Abrash.pdf
| |
| +---3_Game Engine
| | | 3D Game Engine Architecture - Engineering Real Time Applications with Wild Magic - David H. Eberl.pdf
| | | 3D Game Engine Design - David H. Eberly.pdf
| | | 3D Geometry Tuts.rar
| | | 3D Lights - History and Techniques.pdf
| | | A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix.pdf
| | | Advanced 2D Game Development.pdf
| | | Algorithms And Networking For Computer Games - Jouni Smed, Harri Hakonen.pdf
| | | An Introductory Tour Of Interactive Rendering.pdf
| | | ATI R700 Family Instruction Set Architecture.pdf
| | | Beginning Game Audio Programming - Mason McCuskey.chm
| | | Collision Detection in Interactive 3D Environments.pdf
| | | Computer Sound Design - Synthesis Techniques and Programming 2e (Focal, 2002).pdf
| | | Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau.pdf
| | | Data Structure For Game Programmers - Ron Penton and Andre Lamothe.pdf
| | | Data Structures and Algorithms for Game Developers.pdf
| | | Designing the Framework of a Paralle Game Engine - Intel Whitepaper.pdf
| | | Directional Lightmaps.pdf
| | | Fundamentals of Audio and Video Programming for Games - Peter Turcan and Mike Wasson.chm
| | | Game Engine Architecture - Jason Gregory.pdf
| | | GeForce 8800 GPU Architecture Technical Brief - 1.pdf
| | | Graphics Memory.doc
| | | Microsoft DirectX 10 Technical Brief.pdf
| | | Microsoft Press 3D Programming for Windows.chm
| | | Optimized skinning in CPU.pdf
| | | Practical WPF Graphics Programming.pdf
| | | Pro OGRE 3D Programming.pdf
| | | Real Time Cinematography for Games.pdf
| | | Real-Time Collision Detection.pdf
| | | Retro Game Programming Unleashed for the Masses.pdf
| | | The Complete Guide to Game Audio (CMP, 2001).pdf
| | | The Complete Guide to Game Audio, 2nd Edition.pdf
| | | Video Compression and Communications 2e (Wiley, 2007).pdf
| | |
| | +---3D Game Engine Programming - Stefan Zerbst and Oliver Duvel
| | | 3D Game Engine Programming - Stefan Zerbst and Oliver Duvel - CD.7z
| | | 3D Game Engine Programming - Stefan Zerbst and Oliver Duvel.pdf
| | |
| | +---AI
| | | | AI Game Engine Programming - Brian Schwab.pdf
| | | | Artificial Intelligence for Games.pdf
| | | | Artificial Intelligence, A Modern Approach - 2nd Edition.pdf
| | | | Behavioral Mathematical for Game AI.pdf
| | | | Hardcore AI for Computer Games and Animation.pdf
| | | | Lecky-Thompson - AI and Artificial Life in Video Games (Cengage, 2008).pdf
| | | | Paradigms of AI Programming.pdf
| | | | Rabin - AI Game Programming Wisdom (2002).pdf
| | | |
| | | +---AI for Game Developers
| | | | AI for Game Developers - David M. Bourg, Glenn Seeman.chm
| | | | AI for Game Developers - David M. Bourg, Glenn Seeman.pdf
| | | | Examples.rar
| | | |
| | | \---Programming Game AI by Example
| | | boost_1_32_0.rar
| | | Buckland_AIExecutables.zip
| | | Buckland_AISource.zip
| | | Programming Game AI by Example - Mat Buckland.chm
| | | Programming Game AI by Example - Mat Buckland.pdf
| | |
| | +---CUDA
| | | CudaReferenceManual_2.0.pdf
| | | CUDA_2_Quickstart_Guide.pdf
| | | CUDA_Architecture_Overview.pdf
| | | CUDA_Getting_Started_2.3_Windows.pdf
| | | NVIDIA_CUDA_BestPracticesGuide_2.3.pdf
| | | NVIDIA_CUDA_Programming_Guide_2.0.pdf
| | | NVIDIA_CUDA_Programming_Guide_2.3.pdf
| | | PARALLEL PROCESSING WITH CUDA.pdf
| | |
| | +---Game Engine Gems
| | | Game Engine Gems Volume One.chm
| | |
| | +---Game Engine Source Codes
| | | | Initial Thoughts on Quake 3 and Quake 4 SDK.pdf
| | | | WildMagic4p10.zip
| | | | Wolfenstein 3D.rar
| | | |
| | | +---Box 2D
| | | | Box2D_v2.0.1.zip
| | | |
| | | +---Doom
| | | | CODE LIST.txt
| | | | linuxdoom-1.10.src.tgz
| | | | README.TXT
| | | | sndserv.tgz
| | | |
| | | +---Havok
| | | | Havok Behavioral Tools for Designers and Artists.Installer.v660.Release.20090708-142144_Released.zip
| | | | Havok_Physics_Animation_660_PC_XS_win32_VS2008_keycode_perpetual_20090704.zip
| | | |
| | | +---Quake 1
| | | | gnu.txt
| | | | Quake1Source.zip
| | | | readme.txt
| | | |
| | | +---Quake 2
| | | | Quake II .NET.msi
| | | | Quake II NET Demo script.pdf
| | | | Quake II NET Port Whitepaper.pdf
| | | |
| | | +---Quake 3
| | | | Homing Missile.rar
| | | | quake 3 - 1.32b.zip
| | | |
| | | \---Return to the Castle Wolfesntein
| | | RTCW-SP-GPL.zip
| | |
| | +---Game Programming Gems Series
| | | Game Programming Gems 1.djvu
| | | Game Programming Gems 2.pdf
| | | Game Programming Gems 3.pdf
| | | Game Programming Gems 4.pdf
| | | Game Programming Gems 6.pdf
| | | Game Programming Gems 8.pdf
| | | GameProgrammingGems5-CDROM.rar
| | | GameProgrammingGems6-CDROM.rar
| | |
| | +---Gameinstitute.com - Game Engine Development Course
| | | +---Adaptable AI Seminar
| | | | Adaptable Artificial Intelligence.pdf
| | | | Bugs Installer.zip
| | | | Bugs Source.zip
| | | | DarwinAI.zip
| | | |
| | | +---AI
| | | | AI Demo Supplemental.pdf
| | | | AI1 - Lecture Lesson 01.zip
| | | | AI1 - Lecture Lesson 02.zip
| | | | AI1 - Lecture Lesson 03.zip
| | | | AI1 - Lecture Lesson 04.zip
| | | | AI1 - Lecture Lesson 05.zip
| | | | AI1 - Lecture Lesson 06.zip
| | | | AI1 - Lecture Lesson 07.zip
| | | | AI1 - Lecture Lesson 08.zip
| | | | AI1 - Textbook CH1.pdf
| | | | AI1 - Textbook CH2.pdf
| | | | AI1 - Textbook CH3.pdf
| | | | AI1 - Textbook CH4.pdf
| | | | AI1 - Textbook CH5.pdf
| | | | AI1 Lesson Plan.pdf
| | | | Course Common Libraries.zip
| | | | Lab Project 1.1 - Pathfinding.zip
| | | | Lab Project 5.1 - Flocking.zip
| | | | Lab Project 6.1 - State Machines.zip
| | | | Lab Project 7.1 - scripted State Machines.zip
| | | | Lab Project 8.1 - Waypoint Networks.zip
| | | | Lab Project 9.1 - AI Final Demo.zip
| | | | Third Party Libraries.zip
| | | | Third Party Source.zip
| | | | Visual C++ 2003 Runtimes.zip
| | | |
| | | +---C++ Module1 and Module2
| | | | Code Listing 14.2 - Windows II.zip
| | | | Code Listing 15.1 - Text Output.zip
| | | | Code Listing 15.2 - Lines.zip
| | | | Code Listing 15.3 - Rectangles.zip
| | | | Code Listing 15.4 - Bitmaps.zip
| | | | Code Listing 15.5 - Paint Program.zip
| | | | Code Listing 16.1 - About Box.zip
| | | | Code Listing 16.2 - Edit Boxes.zip
| | | | Code Listing 16.3 - Radio Boxes.zip
| | | | Code Listing 16.4 - Combo Boxes.zip
| | | | Code Listing 17.1 - The Tank Sample.zip
| | | | Code Listing 17.2 - The Ship Sample.zip
| | | | Code Listing 18.1 - Air Hockey Game.zip
| | | | Code Listing 4.1 - Dynamic Memory.zip
| | | | Code Listing 5.1 - RPG.zip
| | | | Code Listing 7.1 - Vector3.zip
| | | | Code Listing 7.2 - Vector3 Operator Overloads.zip
| | | | Code Listing 8.1 - Text Files.zip
| | | | Code Listing 8.2 - Binary Files.zip
| | | | CPP Module I Lesson Plan.pdf
| | | | CPP Module I Textbook.pdf
| | | | CPP Module II Lesson Plan.pdf
| | | | CPP Module II Textbook.pdf
| | | | CPP1 - Lecture Lesson 01.zip
| | | | CPP1 - Lecture Lesson 02.zip
| | | | CPP1 - Lecture Lesson 03.zip
| | | | CPP1 - Lecture Lesson 04.zip
| | | | CPP1 - Lecture Lesson 05.zip
| | | | CPP1 - Lecture Lesson 06.zip
| | | | CPP1 - Lecture Lesson 07.zip
| | | | CPP1 - Lecture Lesson 08.zip
| | | | CPP1 - Lecture Lesson 09.zip
| | | | CPP1 - Lesson Summary.zip
| | | | CPP2 - Lecture Lesson 01.zip
| | | | CPP2 - Lecture Lesson 02.zip
| | | | CPP2 - Lecture Lesson 03.zip
| | | | CPP2 - Lecture Lesson 04.zip
| | | | CPP2 - Lecture Lesson 05.zip
| | | | CPP2 - Lecture Lesson 06.zip
| | | | CPP2 - Lecture Lesson 07.zip
| | | | CPP2 - Lecture Lesson 08.zip
| | | | CPP2 - Lecture Lesson 09.zip
| | | | CPP2 - Lecture Lesson 10.zip
| | | | GI.CPP.Mod1.Mod2.Extra.Sources.rar
| | | |
| | | +---Game Mathematics
| | | | Chapter 01 Solutions.pdf
| | | | Chapter 02 Exercises.zip
| | | | Chapter 02 Solutions.pdf
| | | | Chapter 03 eIMathLib.zip
| | | | Chapter 03 Solutions.pdf
| | | | Chapter 04 Solutions.pdf
| | | | Chapter 05 Solutions.pdf
| | | | Chapter 6 - 11 Solutions.zip
| | | | Game Mathematics Exercise Set.pdf
| | | | Game Mathematics Final Tips.pdf
| | | | GMT - Lecture Lesson 01.zip
| | | | GMT - Lecture Lesson 02.zip
| | | | GMT - Lecture Lesson 03.zip
| | | | GMT - Lecture Lesson 04.zip
| | | | GMT - Lecture Lesson 05.zip
| | | | GMT - Lecture Lesson 06.zip
| | | | GMT - Lecture Lesson 07.zip
| | | | GMT - Lecture Lesson 08.zip
| | | | GMT - Lecture Lesson 09.zip
| | | | GMT - Lecture Lesson 10.zip
| | | | GMT - Lecture Lesson 11.zip
| | | | GMT Lesson Plan.pdf
| | | | GMT Textbook.pdf
| | | |
| | | +---Graphics Programming Directx9 Module1
| | | | | GP1 Lesson Plan.pdf
| | | | | GP1 Textbook.pdf
| | | | | GP1 Workbook.pdf
| | | | |
| | | | +---Downloads
| | | | | Descriptions.txt
| | | | | Giles-v1.5-Setup.exe
| | | | | IWF SDK Overview.pdf
| | | | | IWF200_Setup.exe
| | | | | Pac Dude SCD.zip
| | | | | timerTut.zip
| | | | | Tutorial - Debugging with Visual C++.pdf
| | | | |
| | | | +---Lesson 1 - 3D Graphics Fundamentals I
| | | | | \---Lecture
| | | | | GP1 - Lecture Lesson 01.zip
| | | | |
| | | | +---Lesson 10 - Texture Mapping II
| | | | | +---Lab
| | | | | | Lab Project 6.2 - Terrain Detail Texturing.zip
| | | | | | Lab Project 6.3 - Scene Texturing.zip
| | | | | | Lab Project 6.4 - GDI and Textures.zip
| | | | | | Lab Project 6.5 - Offscreen Surfaces.zip
| | | | | |
| | | | | \---Lecture
| | | | | GP1 - Lecture Lesson 10.zip
| | | | |
| | | | +---Lesson 11 - Alpha Blending
| | | | | +---Lab
| | | | | | Lab Project 7.1 - Vertex Alpha.zip
| | | | | | Lab Project 7.2 - Alpha Testing.zip
| | | | | | Lab Project 7.3 - Alpha Sorting.zip
| | | | | | Lab Project 7.4 - Texture Splatting.zip
| | | | | |
| | | | | \---Lecture
| | | | | GP1 - Lecture Lesson 11.zip
| | | | |
| | | | +---Lesson 2 - 3D Graphics Fundamentals II
| | | | | +---Lab
| | | | | | Lab Project 1.1 - Wireframe Renderer.zip
| | | | | |
| | | | | \---Lecture
| | | | | GP1 - Lecture Lesson 02.zip
| | | | |
| | | | +---Lesson 3 - DirectX Graphics Fundamentals I
| | | | | +---Lab
| | | | | | Lab Project 2.1 - DirectX Graphics Initialization.zip
| | | | | |
| | | | | \---Lecture
| | | | | GP1 - Lecture Lesson 03.zip
| | | | |
| | | | +---Lesson 4 - DirectX Graphics Fundamentals II
| | | | | +---Lab
| | | | | | Lab Project 2.2 - Device Enumeration.zip
| | | | | |
| | | | | \---Lecture
| | | | | GP1 - Lecture Lesson 04.zip
| | | | |
| | | | +---Lesson 5 - Primitive Rendering I
| | | | | \---Lecture
| | | | | GP1 - Lecture Lesson 05.zip
| | | | |
| | | | +---Lesson 6 - Primitive Rendering II
| | | | | +---Lab
| | | | | | Lab Project 3.1 - Static Vertex Buffers.zip
| | | | | | Lab Project 3.2 - Simple Terrain Renderer.zip
| | | | | | Lab Project 3.3 - Dynamic Vertex Buffers.zip
| | | | | |
| | | | | \---Lecture
| | | | | GP1 - Lecture Lesson 06.zip
| | | | |
| | | | +---Lesson 7 - Camera Systems
| | | | | \---Lecture
| | | | | GP1 - Lecture Lesson 07.zip
| | | | |
| | | | +---Lesson 8 - Lighting
| | | | | +---Lab
| | | | | | Lab Project 5.1 - Dynamic Lights.zip
| | | | | | Lab Project 5.2 - Scene Lighting.zip
| | | | | |
| | | | | \---Lecture
| | | | | GP1 - Lecture Lesson 08.zip
| | | | |
| | | | \---Lesson 9 - Texture Mapping I
| | | | +---Lab
| | | | | Lab Project 6.1 - Simple Texturing.zip
| | | | |
| | | | \---Lecture
| | | | GP1 - Lecture Lesson 09.zip
| | | |
| | | +---Graphics Programming Directx9 Module2
| | | | | Ch10. Appendix A - Creating Keyframe Animations (Video).zip
| | | | | GP2 - Lecture Lesson 01.zip
| | | | | GP2 - Lecture Lesson 02.zip
| | | | | GP2 - Lecture Lesson 03.zip
| | | | | GP2 - Lecture Lesson 04.zip
| | | | | GP2 - Lecture Lesson 05.zip
| | | | | GP2 - Lecture Lesson 08.zip
| | | | | GP2 - Lecture Lesson 10.zip
| | | | | GP2 - Lecture Lesson 12.zip
| | | | | GP2 - Lecture Lesson 13.zip
| | | | | GP2 - Textbook CH10.pdf
| | | | | GP2 - Textbook CH11.pdf
| | | | | GP2 - Textbook CH12.pdf
| | | | | GP2 - Textbook CH13.pdf
| | | | | GP2 - Textbook CH14.pdf
| | | | | GP2 - Textbook CH15.pdf
| | | | | GP2 - Textbook CH16.pdf
| | | | | GP2 - Textbook CH17.pdf
| | | | | GP2 - Textbook Chapter 8.pdf
| | | | | GP2 - Textbook Chapter 9.pdf
| | | | | GP2 - Workbook CH10.pdf
| | | | | GP2 - Workbook CH11.pdf
| | | | | GP2 - Workbook CH12.pdf
| | | | | GP2 - Workbook CH13.pdf
| | | | | GP2 - Workbook CH16 (Lab Project 16.1).pdf
| | | | | GP2 - Workbook CH16 (Lab Project 16.2).pdf
| | | | | GP2 - Workbook CH16 (Lab Project 16.3).pdf
| | | | | GP2 - Workbook CH17 (Lab Project 17.1).pdf
| | | | | GP2 - Workbook Chapter 8.pdf
| | | | | GP2 - Workbook Chapter 9.pdf
| | | | | GP2 Lesson Plan.pdf
| | | | | Lab Project 10.1 - Mesh Animation.zip
| | | | | Lab Project 10.2 - Animation Splitter.zip
| | | | | Lab Project 11.1 - Skin Viewer.zip
| | | | | Lab Project 11.2 - Animation Splitter II.zip
| | | | | Lab Project 12.1 - Tree Generation I.zip
| | | | | Lab Project 12.2 - Tree Generation II.zip
| | | | | Lab Project 12.3 - Skinned Characters.zip
| | | | | Lab Project 13.1 - Collision Detection.zip
| | | | | Lab Project 14.1 - Spatial Partitioning I.zip
| | | | | Lab Project 16.1 - Spatial Partitioning II.zip
| | | | | Lab Project 8.1 - Mesh Viewer.zip
| | | | | Lab Project 8.2 - Level of Detail.zip
| | | | | Lab Project 9.1 - Mesh Hierarchies.zip
| | | | | Lab Projects 16.2 & 16.3 - Solid Leaf BSP Compilation.zip
| | | | | Lab Projects 17.1 & 17.2 - Portal and PVS Compilation.zip
| | | | | Pac Dude SCD.zip
| | | | |
| | | | \---extras
| | | | AnimationDataTest.zip
| | | | BSP Compiler v1.0.0.zip
| | | | Giles Setup v2.0.zip
| | | | Giles-v1.5-Setup.exe
| | | | GP2 - Multiple Player Collision.zip
| | | | GP2 Lesson Plan.pdf
| | | | IWF200_Setup.exe
| | | | Phyexp.zip
| | | | Tutorial - Debugging with Visual C++.pdf
| | | |
| | | \---Physics for Game Developers
| | | | Giles-v1.5-Setup.exe
| | | | IWF200_Setup.exe
| | | | PHY Lesson Plan.pdf
| | | | Tutorial - Debugging with Visual C++.pdf
| | | |
| | | +---Lesson1
| | | | PHY - Lecture Lesson 01.zip
| | | |
| | | +---Lesson10
| | | | Cloth Simulation.zip
| | | | PHY - Lecture Lesson 10.zip
| | | |
| | | +---Lesson2
| | | | PHY - Lecture Lesson 02.zip
| | | |
| | | +---Lesson3
| | | | Cannon1.zip
| | | | Cannon2.zip
| | | | Common Libraries.zip
| | | | Particle Explosion.zip
| | | | PHY - Lecture Lesson 03.zip
| | | |
| | | +---Lesson4
| | | | PHY - Lecture Lesson 04.zip
| | | |
| | | +---Lesson5
| | | | Cannon2.zip
| | | | Cannon3.zip
| | | | PHY - Lecture Lesson 05.zip
| | | |
| | | +---Lesson6
| | | | PHY - Lecture Lesson 06.zip
| | | |
| | | +---Lesson7
| | | | 3D Flight Simulation.zip
| | | | PHY - Lecture Lesson 07.zip
| | | |
| | | +---Lesson8
| | | | 3D Collision.zip
| | | | 3D Hovercraft.zip
| | | | PHY - Lecture Lesson 08.zip
| | | |
| | | +---Lesson9
| | | | Billiards.zip
| | | | PHY - Lecture Lesson 09.zip
| | | |
| | | \---Oreilly Book Plus Code
| | | cannon.zip
| | | cannon2.zip
| | | cannon3.zip
| | | clothsim.zip
| | | crashtest.zip
| | | explode.zip
| | | flightsim.zip
| | | hover.zip
| | | Index to Example Programs Discussed in Physics for Game Developers.htm
| | | OReilly - Physics for Game Developers.pdf
| | | volume.zip
| | |
| | +---Microsoft Tech Demo - Image Compositing
| | | 4_Comp.pdf
| | | 5_Sprite.pdf
| | | 6_Pixel.pdf
| | |
| | +---Programming a Multiplayer FPS in DirectX
| | | CD.7z
| | | Programming a Multiplayer FPS in DirectX.pdf
| | |
| | \---Toolset Development
| | Autodesk 3DS Max 9 MAXscript Essential.pdf
| | Autodesk 3DS Max 9 MAXscript Essential.txt
| | CG Academy - Maxscript Advanced.iso
| | CG Academy - Maxscript Fundaments 01.iso
| | CG Academy - Maxscript Fundaments 02.iso
| | Complete Maya Programming Vol 2.pdf
| | Complete Maya Programming.pdf
| | Game Engine Toolset Development.pdf
| | Maxscript Secrets Revealed.iso
| | Morgan Kaufmann Publishers - MEL scripting for Maya Animators.pdf
| | NvTriStrip.zip
| |
| \---4_Core Game
| | Advanced 3D Game Programming All in One.pdf
| | Barron - Multiplayer Game Programming (Prima, 2001).pdf
| | Beginning C++ Through Game Programming.pdf
| | Beginning Game Programming.pdf
| | Flynt - Software Engineering for Game Developers (Thomson, 2005).pdf
| | Game Programming All in One - Bruno Miguel Teixeira de Sousa and Andre Lamothe.pdf
| | Game Programming All in One, 2nd Edition.pdf
| | Game Programming Golden Rules.pdf
| | Game Programming with Python, Lua, and Ruby.chm
| | State Based scripting in Uncharted 2 Among Thieves.pdf
| |
| +---3D Game Programming All in One - Kenneth C. Finney
| | 3D Game Programming All in One - Kenneth C. Finney.pdf
| | 3D2E.rar
| |
| \---Tricks of the Windows Game Programming Gurus - Andre Lamothe
| Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics And Rasterization - Andre Lamothe.pdf
| Tricks of the Windows Game Programming Gurus - Andre Lamothe.pdf
|
+---Console
| +---Android
| | Android 2 Application Development.pdf
| |
| +---Blackberry
| | Advanced BlackBerry Development.pdf
| | AirplayAPIReference.chm
| | AirplayDeployment.chm
| | AirplaySDK.chm
| | AirplayToolsReference.chm
| |
| +---iPhone
| | | 1-01 Introduction to the iPhone SDK.m4v
| | | 1-02 iPhone Development Tools Overview.m4v
| | | 1-03 iPhone Application Development.m4v
| | | 1-04 iPhone Application Frameworks -.m4v
| | | 1-05 iPhone Graphics and Media Overview.m4v
| | | 1-06 Using iPhone Features in Your Application.m4v
| | | 1-07 User Interface Design for iPhon.m4v
| | | 1-08 Key Practices for iPhone Application.m4v
| | | 1-09 Leveraging iPhone Location,˙Accelerometer.m4v
| | | 1-10 iPhone SDK for Web Developers.m4v
| | | 1-11 Fundamentals of Cocoa Session f.m4v
| | | Beginning iPhone Development.pdf
| | | Beginning iPhone SDK Programming with Objective-C.pdf
| | | Building Cocoa Applications - A Step-By-Step Guide.pdf
| | | Cocoa Fundamentals Guide.pdf
| | | Cocoa Programming (2002).pdf
| | | Cocoa programming for Mac OS X.pdf
| | | Cocoa(R) Programming for Mac(R) OS X (3rd Edition).pdf
| | | Core Animation for Mac OS X and the iPhone.pdf
| | | Foundation Framework Reference.pdf
| | | Garbage Collection Programming Guide.pdf
| | | iPhone Cool Projects.pdf
| | | iPhone Design Award Winning Projects.pdf
| | | iPhone for Programmers.pdf
| | | iPhone Human Interface Guidelines.pdf
| | | iPhone OS Programming Guide.pdf
| | | iPhone The Missing Manual.pdf
| | | Learning Cocoa With Objective-C (2002).pdf
| | | Learning iPhone Programming.pdf
| | | Memory Management Programming Guide for Cocoa.pdf
| | | Mobile 3D Graphics with OpenGL ES and M3G.pdf
| | | More iPhone 3 Development Tackling iPhone SDK 3.pdf
| | | OReilly iPhone Open Application Development.chm
| | | Professional iPhone and iPod Touch Programming.pdf
| | | Programming in Objective C.pdf
| | | The iPhone Cookbook.pdf
| | | The iPhone Developer's Cookbook 1st Edition.pdf
| | | UIKit Framework Reference.pdf
| | | Wiley iPhone 3G Portable Genius - Illustrated.pdf
| | | Wrox iPhone Web.pdf
| | |
| | +---iPhone DevCenter & GL Specs
| | | Animation_Types_Timing.pdf
| | | Apple DC SetUp Rendering Surface OpenGL ES.pdf
| | | CoreAnimation_Cookbook.pdf
| | | CoreAnimation_guide.pdf
| | | drawingwithquartz2d.pdf
| | | Iphone Reference.lnk
| | | iPhone Sample apps.pdf
| | | OpenGLES_Framework.pdf
| | |
| | \---Video Lectures
| | | 1-07 Lecture 07_ Hashing, Hash Functions.mp4
| | | 1. Introduction to Mac OS X and Cocoa Touch (April 1, 2009) 1.mp4
| | | 10. Performance and Threading (May 4, 2009).mp4
| | | 11. Text Input, Presenting Content Modally (May 6, 2009).mp4
| | | 12. Address Book_ Putting People in Your App (May 11, 2009).mp4
| | | 13. Debugging Tips, Searching, Notifications, KVC_KVO (May 13, 2009).mp4
| | | 14. Touch Events and Multi-Touch (May 18, 2009).mp4
| | | 15. iPhone Device APIs_ Location, Accelerometer & Camera, Battery Life & Power (May 20, 2009).mp4
| | | 16. Audio APIs, Video Playback, Displaying Web Content, Settings (May 27, 2009).mp4
| | | 17. Creating New Expressive Social Mediums on the iPhone (June 1, 2009).mp4
| | | 18. Unit Testing, Localization & More (June 3, 2009).mp4
| | | 2. Using Objective-C, Foundation Framework (April 6, 2009).mp4
| | | 3. Custom Classes, Memory Management, and ObjC Properties (April 8, 2009).mp4
| | | 4. Interface Builder, Controls, Target-Action (April 13, 2009).mp4
| | | 5. Views and Drawing, Animations (April 15, 2009).mp4
| | | 6. View Controller Basics (April 20, 2009).mp4
| | | 7. Navigation Controllers (April 22, 2009).m4v
| | | 8. Table Views (April 27, 2009).mp4
| | | 9. Dealing with Data_ User Defaults, SQLite, Web Services (April 29, 2009).mp4
| | | apple-iphone3gs-guided_tour-us-20090608_i320x180 1.m4v
| | | apple-iphone3gs-guided_tour-us-20090608_i320x180.m4v
| | | How to Build an iPhone App that Doesn't Suck! (In 10 Easy Steps).mp4
| | | Loren Brichter on Tweetie (May 1, 2009).mp4
| | | Optimizing OpenGL for iPhone (May 22, 2009).mp4
| | |
| | \---Iphone
| | itennis.zip
| | mac_pilot.dmg
| | Roll-a-Ball.zip
| |
| +---PS3
| | l-linux-ps3-1-pdf.pdf
| | l-linux-ps3-2-pdf.pdf
| | l-linux-ps3-3-pdf.pdf
| |
| \---Xbox
| Beginning XNA 3.0 Game Programming - From Novice to Professional.pdf
| Introduction to Programming Through Game Development Using Microsoft XNA Game Studio.pdf
| Learning XNA 3.0.pdf
| Microsoft XNA Game Studio 3.0 Unleashed.pdf
| Microsoft XNA Game Studio Creators Guide.pdf
| Professional XNA Game Programming For Xbox 360 and Windows.chm
|
+---Game Design
| | Andrew Rolling and Ernest Adams on Game Design.chm
| | Beginning Game Level Design - John Feil and Marc Scttergood.pdf
| | Better Game Characters by Design.pdf
| | Challenges for Game Designers.pdf
| | Chris Crawford on Game Design.chm
| | David Perry on Game Design - A Brainstorming Toolbox.pdf
| | Game Design - Theory and Practice, 2nd Edition.chm
| | Game Design Foundations.pdf
| | Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm
| | Game Design, 2nd Edition.pdf
| | Game Development Series - Character Development and Storytelling.pdf
| | Game Interface Design - Brent Fox.pdf
| | Game Interface Design.pdf
| | The Art Game Design.pdf
| |
| \---The Making of Uncharted Drake's Fortune
| Chapter 01.avi
| Chapter 02.avi
| Chapter 03.avi
| Chapter 04.avi
|
+---Mobile
| | Beginning Silverlight 4 in CSharp.pdf
| | Mobile 3D Graphics SoC - From Algorithm to Chip.pdf
| | ProgWinPhonePreview.pdf
| |
| \---Windows Phone 7
| | 10_Unit Testing Silverlight and Windows Phone Applications.wmv
| | 11_Silverlight Performance on Windows Phone.wmv
| | 12_Authoring for Windows Phone, Silverlight 4 and WPF 4 with Expression Blend.wmv
| | 13_Building Windows Phone Games.wmv
| | 14_Building a High Performance 3D Game for Windows Phone.wmv
| | 15_Unit Testing Silverlight and Windows Phone Applications.wmv
| | 16_Silverlight Performance on Windows Phone.wmv
| | 1_Changing our Game - an Introduction to Windows Phone 7 Series.wmv
| | 2_Overview of the Windows Phone 7 Series Application Platform.wmv
| | 3_Windows Phone UI and Design Language.wmv
| | 4_Windows Phone Application Platform Architecture.wmv
| | 5_Distributing and Monetizing Windows Phone Applications and Games.wmv
| | 6_An Introduction to Developing Applications for Microsoft Silverlight.wmv
| | 7_Building Windows Phone Applications with Silverlight, Part 1.wmv
| | 8_Building Windows Phone Applications with Silverlight, Part 2.wmv
| | 9_Development and Debugging Tools for Building XNA Games for Windows Phone.wmv
| |
| \---Jumpstart
| 1_Windows Phone 7 Jump Start -Outline.docx
| Start Here for Sessions 1 and 2.pdf
| Start Here for Sessions 3 and 4.pdf
| Windows Phone 7 Jump Start Session 1 (PDF).zip
| Windows Phone 7 Jump Start Session 2 (PDF).zip
| Windows Phone 7 Jump Start Session 3 (PDF).zip
| Windows Phone 7 Jump Start Session 4 (PDF).zip
| WP7 Jump Start Session 1.3 Demos.zip
| WP7 Jump Start Session 1.4 Demos.zip
| WP7 Jump Start Session 2 Demos Part 1.zip
| WP7 Jump Start Session 2 Demos Part 2.zip
| WP7 Jump Start Session 3 Demos.zip
| WP7 Jump Start Session 4 Demos.zip
|
\---Modding and Others
| Focus on Mod Programming In Quake III Arena.pdf
| Half Life 2 Mods For Dummies.pdf
| Mastering Unreal Technology, Volume II (2009).pdf
| Quake 4 Mods For Dummies.pdf
| Unreal Tournament Game Programming for Teens.pdf
|
+---AMD ATI Spec
| M56 - Register Reference Guide.pdf
| RV630 - Register Reference Guide.pdf
|
+---Animation Tools
| 3ds Max 2009 Beyond the Basics.rar
| 3DS Max 2009 Bible.pdf
| 3DS Max 2009 Essential Training.rar
| Adobe Photoshop CS4 Classroom in a Book.pdf
| Beginning Illustration and Storyboarding for Games.pdf
| Digital Animation Bible.pdf
| Modeling a Character in 3DS Max, 2nd Edition.pdf
| Peck - Beginning GIMP - From Novice to Pro (Apress, 2006).pdf
| Photoshop CS4 For Dummies.pdf
| Photoshop For Right-Brainers The Art of Photomanipulation.pdf
| Sybex Introducing 3ds Max 9 3D for Beginners.pdf
| The Game Animator's Guide To Maya.pdf
| Timing for Animation.chm
| Understanding Adobe Photoshop CS4 - The Essential Techniques for Imaging Professionals.pdf
| Using Adobe Photoshop CS4.pdf
| Wiley - Photoshop CS4 Bible - Jan 2009.pdf
|
+---Mastering Unreal
| Mastering Unreal Complete.pdf
| QuickReferenceGuide.txt
|
\---UDK 3D BuZZ Tutorials
+---10_particles
| 10_-_Particles__001_CascadeUI.mp4
| 10_-_Particles__002_ParticleAssets.mp4
| 10_-_Particles__003_EstablishingFlameEmitter.mp4
| 10_-_Particles__004_Distributions.mp4
| 10_-_Particles__004_FlameEmitterInitialSettings.mp4
| 10_-_Particles__005_FlameEmitterCompleted.mp4
| 10_-_Particles__006_GlowAndShimmerEmitters.mp4
| 10_-_Particles__007_AddingSmoke.mp4
| 10_-_Particles__008_PlacingInLevel.mp4
|
+---11_fluid_surfaces
| 11_-_FluidSurfaces__001_CreatingActors.mp4
| 11_-_FluidSurfaces__002_FluidMaterial.mp4
| 11_-_FluidSurfaces__003_Properties_and_FluidInfluenceActor.mp4
|
+---12_physics
| 12_-_Physics__001_KActors_and_Constraints.mp4
| 12_-_Physics__002_Setting_up_a_physics_asset.mp4
| 12_-_Physics__003_Setting_up_a_ClothObject.mp4
| 12_-_Physics__003_Setting_up_a_Softbody.mp4
|
+---13_crowds
| 13_-_Crowds__001_CrowdIntro.mp4
| 13_-_Crowds__002_Archetype_and_Navigation.mp4
| 13_-_Crowds__003_NavMesh_Pylons.mp4
| 13_-_Crowds__004_Spawner.mp4
|
+---14_cinematics
| 14_-_Cinematics__001_Introduction.mp4
| 14_-_Cinematics__002_RobotSkelMesh.mp4
| 14_-_Cinematics__003_AnimatingTheCamera.mp4
| 14_-_Cinematics__004_DirectorGroup_CinematicMode.mp4
| 14_-_Cinematics__005_AnimatingLightMaterial.mp4
| 14_-_Cinematics__006_LightActor_LightSound.mp4
| 14_-_Cinematics__007_RobotSetup.mp4
| 14_-_Cinematics__008_SpawningBot.mp4
| 14_-_Cinematics__009_SteeringTheBot.mp4
| 14_-_Cinematics__010_InitialConditions.mp4
| 14_-_Cinematics__011_HealthSystem.mp4
| 14_-_Cinematics__012_Music.mp4
|
+---15_ui_scenes
| 15_-_UIScenes__001_IntroAndOverview.mp4
| 15_-_UIScenes__002_CreatingAUIScene.mp4
|
+---16_top_down_game
| 16_-_TopDownGame__001_GameIntroduction.mp4
| 16_-_TopDownGame__002_PackageIntroduction.mp4
| 16_-_TopDownGame__003_CameraSetup.mp4
| 16_-_TopDownGame__004_LivesCounter.mp4
| 16_-_TopDownGame__005_EndGameSequence.mp4
| 16_-_TopDownGame__006_GameOverScreen.mp4
| 16_-_TopDownGame__007_TimerCountdown.mp4
| 16_-_TopDownGame__008_SpinningKeys.mp4
| 16_-_TopDownGame__009_KeyTouchEvents.mp4
| 16_-_TopDownGame__010_KeyPickupComplete.mp4
| 16_-_TopDownGame__011_Goal.mp4
| 16_-_TopDownGame__012_MovingBlock_IntialSetup.mp4
| 16_-_TopDownGame__013_MovingBlock_CameraAndUISetup.mp4
| 16_-_TopDownGame__014_MovingBlock_InitialConditions.mp4
| 16_-_TopDownGame__015_MovingBlock_MovingEvents.mp4
| 16_-_TopDownGame__016_MovingBlock_SetMoveStatus.mp4
| 16_-_TopDownGame__017_MovingBlock_ResetCamera.mp4
| 16_-_TopDownGame__018_PillarTraps.mp4
| 16_-_TopDownGame__019_AddingBots_MovingBehavior.mp4
| 16_-_TopDownGame__020_AddingBots_SpawningBehavior.mp4
| 16_-_TopDownGame__021_AddingBots_OrginAndDestinationActors.mp4
| 16_-_TopDownGame__022_AddingBots_SpawnBots.mp4
| 16_-_TopDownGame__023_AddingBots_FiringBehavior.mp4
| 16_-_TopDownGame__024_AddingBots_PatrolBehavior.mp4
| 16_-_TopDownGame__025_CrushingBlocks.mp4
|
+---1_user_interface
| 01_-_User_Interface__001_GeneralOverview.mp4
| 01_-_User_Interface__01_Viewports__001_TypesAndNavigation.mp4
| 01_-_User_Interface__01_Viewports__002_ViewportOptions.mp4
| 01_-_User_Interface__01_Viewports__003_RealTime.mp4
| 01_-_User_Interface__01_Viewports__004_ViewModes.mp4
| 01_-_User_Interface__01_Viewports__005_GameView_LockViewport.mp4
| 01_-_User_Interface__01_Viewports__006_LockSelectedToCamera.mp4
| 01_-_User_Interface__01_Viewports__007_LevelStreamingVolumePrevis.mp4
| 01_-_User_Interface__01_Viewports__008_PostProcessPrevis_thru_Maximize.mp4
| 01_-_User_Interface__01_Viewports__009_Alternative_WASD_Nav.mp4
| 01_-_User_Interface__01_Viewports__010_Maya-Style_Nav.mp4
| 01_-_User_Interface__02_MainMenubar__001_FileMenu.mp4
| 01_-_User_Interface__02_MainMenubar__002_EditMenu.mp4
| 01_-_User_Interface__02_MainMenubar__003_ViewMenu.mp4
| 01_-_User_Interface__02_MainMenubar__004_BrushMenu.mp4
| 01_-_User_Interface__02_MainMenubar__005_BuildMenu.mp4
| 01_-_User_Interface__02_MainMenubar__006_ToolsMenu.mp4
| 01_-_User_Interface__02_MainMenubar__007_HelpMenu.mp4
| 01_-_User_Interface__03_MainToolbar__001_NewMap_thru_Redo.mp4
| 01_-_User_Interface__03_MainToolbar__002_TranformationWidgetButtons.mp4
| 01_-_User_Interface__03_MainToolbar__003_FindActors.mp4
| 01_-_User_Interface__03_MainToolbar__004_ContentBrowser_thru_ClippingSlider.mp4
| 01_-_User_Interface__03_MainToolbar__005_TranslucentSel_thru_ParticleLOD.mp4
| 01_-_User_Interface__03_MainToolbar__006_BuildOptions_thru_PIE.mp4
| 01_-_User_Interface__04_Toolbox__001_OverviewAndModes.mp4
| 01_-_User_Interface__04_Toolbox__002_Primitives.mp4
| 01_-_User_Interface__04_Toolbox__003_CSGOperations.mp4
| 01_-_User_Interface__04_Toolbox__004_AddSpecial_Volume.mp4
| 01_-_User_Interface__04_Toolbox__005_VisiblityButtons.mp4
| 01_-_User_Interface__05_ConsoleBar__001_ConsoleBar.mp4
| 01_-_User_Interface__06_ContentBrowser__001_Overview.mp4
| 01_-_User_Interface__06_ContentBrowser__002_SourcePanel.mp4
| 01_-_User_Interface__06_ContentBrowser__003_FilterPanel.mp4
| 01_-_User_Interface__06_ContentBrowser__004_TagsPanel.mp4
|
+---2_simple_level
| 02_-_Simple_Level__01_BSP__001_BSP_Primer.mp4
| 02_-_Simple_Level__01_BSP__002_BasicFloorSlab.mp4
| 02_-_Simple_Level__01_BSP__003_ModifyingTheFloor.mp4
| 02_-_Simple_Level__01_BSP__004_NorthAndSouthWalls.mp4
| 02_-_Simple_Level__01_BSP__005_EastWestAndCentralWalls.mp4
| 02_-_Simple_Level__01_BSP__006_ModifyingTheEastWall.mp4
| 02_-_Simple_Level__01_BSP__007_Ceiling.mp4
| 02_-_Simple_Level__02_Materials__001_SelectingMaterials.mp4
| 02_-_Simple_Level__02_Materials__002_SurfaceProperties.mp4
| 02_-_Simple_Level__03_StaticMeshes__001_IntroAndSupports.mp4
| 02_-_Simple_Level__03_StaticMeshes__002_CenterRailAndSupports.mp4
| 02_-_Simple_Level__03_StaticMeshes__003_DoorAndWallPanels.mp4
| 02_-_Simple_Level__03_StaticMeshes__004_CreatingShelves.mp4
| 02_-_Simple_Level__03_StaticMeshes__005_GroupingMeshes.mp4
| 02_-_Simple_Level__03_StaticMeshes__006_RemainingMeshes.mp4
| 02_-_Simple_Level__04_Lighting__001_LightmassImportanceVolume.mp4
| 02_-_Simple_Level__04_Lighting__002_PointLightProperties.mp4
| 02_-_Simple_Level__04_Lighting__003_EmissiveLighting.mp4
| 02_-_Simple_Level__04_Lighting__004_FinalLevelLights_Emissive_1.mp4
| 02_-_Simple_Level__04_Lighting__005_FinalLevelLights_Emissive_2.mp4
| 02_-_Simple_Level__04_Lighting__006_FinalLevelLights_LightActors.mp4
| 02_-_Simple_Level__05_MovingDoor__001_BSP_DoorPocket.mp4
| 02_-_Simple_Level__05_MovingDoor__002_InitialDoorMotion.mp4
| 02_-_Simple_Level__05_MovingDoor__003_ClosingAndCollision.mp4
| 02_-_Simple_Level__05_MovingDoor__004_DoorSounds.mp4
| 02_-_Simple_Level__06_PostProcess__001_PostProcessVolume.mp4
| 02_-_Simple_Level__07_GameplayElements__001_PlayerStart_Weapon_Vehicle.mp4
|
+---3_lighting
| 03_-_Lighting__001_Intro_Properties.mp4
| 03_-_Lighting__002_Lightmass_Properties.mp4
| 03_-_Lighting__003_LightTypes.mp4
| 03_-_Lighting__004_Toggleable_Movable.mp4
| 03_-_Lighting__005_DominantLights.mp4
|
+---4_geometry_mode
| 04_-_GeometryMode__001_GeoMode_Intro_UI_EditMode.mp4
| 04_-_GeometryMode__002_GeoMode_Extrude.mp4
| 04_-_GeometryMode__003_GeoMode_BrushClip.mp4
| 04_-_GeometryMode__004_GeoMode_Pen.mp4
| 04_-_GeometryMode__005_GeoMode_Lathe.mp4
| 04_-_GeometryMode__006_GeoMode_ActiveModifiers.mp4
|
+---5_kismet
| 05_-_Kismet__001_Introduction.mp4
| 05_-_Kismet__002_KismetUI_and_SlidingDoor.mp4
| 05_-_Kismet__003_MatineeUI.mp4
| 05_-_Kismet__004_ToggleableLight.mp4
| 05_-_Kismet__005_TogglingMaterial.mp4
| 05_-_Kismet__006_Comments.mp4
| 05_-_Kismet__007_Announcements.mp4
| 05_-_Kismet__008_SwitchingAnnouncements.mp4
| 05_-_Kismet__009_PlayingAlarm.mp4
| 05_-_Kismet__010_LockingTheDoor_Boolean.mp4
| 05_-_Kismet__011_NamedVariables.mp4
| 05_-_Kismet__012_RemoteEvents.mp4
| 05_-_Kismet__013_DelayedCountdown.mp4
| 05_-_Kismet__014_BlowingUpThePlayer.mp4
| 05_-_Kismet__015_SubSequences.mp4
| 05_-_Kismet__016_Movers.mp4
|
+---6_materials
| 06_-_Materials__001_MaterialEditor_UI.mp4
| 06_-_Materials__002_Properties_Channels.mp4
| 06_-_Materials__003_ImportingTextures_BasicMaterial.mp4
| 06_-_Materials__004_DiffuseNetwork.mp4
| 06_-_Materials__005_SpecularityNetwork.mp4
| 06_-_Materials__006_DetailTexture.mp4
| 06_-_Materials__007_BumpOffset.mp4
| 06_-_Materials__008_Tiling_MatInstance.mp4
|
+---7_terrain
| 07_-_Terrain__001_IntroToTerrain.mp4
|
+---8_fractured_static_meshes
| 08_-_FracturedStaticMeshes__001_BasicFracture.mp4
| 08_-_FracturedStaticMeshes__002_FractureToolSettings.mp4
| 08_-_FracturedStaticMeshes__003_AddingAFractureCore.mp4
| 08_-_FracturedStaticMeshes__004_FractureProperties.mp4
|
+---9_sounds
| 09_-_Sounds__001_Introduction.mp4
| 09_-_Sounds__002_SoundWaves_SoundCues.mp4
| 09_-_Sounds__003_SoundCueEditor.mp4
| 09_-_Sounds__004_AmbientSoundActors.mp4
| 09_-_Sounds__005_AmbientSoundSimple.mp4
| 09_-_Sounds__006_AmbientZones.mp4
|
\---assets
+---Levels
| AmbientSounds_Complete.udk
| AmbientSounds_Start.udk
| CinematicsDemo_01.udk
| CinematicsDemo_02.udk
| CinematicsDemo_03.udk
| CinematicsDemo_04.udk
| CinematicsDemo_05.udk
| CinematicsDemo_Start.udk
| CrowdDemo_Complete.udk
| CrowdDemo_Start.udk
| FluidSurface_Start.udk
| KismetDemo_Complete.udk
| KismetMoverDemo_Start.udk
| PhysicsDemo.udk
| SimpleLevel_Complete.udk
| topdown_redux_2.udk
| topdown_start.udk
| UserInterfaceDemo_Complete.udk
| UserInterfaceDemo_Start.udk
|
\---packages
CrowdDemoPackage.upk
DemoLevel_zak.upk
Demo_Materials.upk
FluidPackage.upk
FluidSurfaceDemo_2.upk
FractureMeshDemo.upk
KismetDemoAssets.upk
MaterialDemo.upk
physics_assets.upk
SoundDemo.upk
TerrainDemo.upk
topdown_test.upk
Zak_LightPackage.upk


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